First I would like to apologize for disappearing these past weeks. I was finishing a project that was taking all my time.
Today I would like to talk about a subject that I friend asked me: Ideas Generation for games. Obviously this is a super important and complex issue and therefore one post will not be sufficient to talk about all. I'll start with the basics and in the future I will update this post..
To begin, I would like to share a photo I found on the internet (http://www.incidentalcomics.com/2011/05/how-to-get-ideas.html ) about this subject:
So, my first advice is: Do not put yourself too focused on finding a big idea. Instead, try to list the characteristics that a great game must have.
Example: Try to understand why Angry birds is a huge success. If you need help, look for it on the internet (here is one link that talks about it).
My second advice is: If you are going to develop your first game, do a simple one.
If you do not have experience in mobile programming, choose a simple game like throwing darts at balloons or something like that. First, you will learn the basics that will need to know in order to develop your big game. Second, you will not have to create zillions of phases in order to launch it in the market.
In my case, I am today developing a Puzzle game. This simple game made me learn about events, image handlers, ...
Well, that is it for today. As I said in the beginning, I will come back to this post in the future to update it, specially due to the knowledge that I gain in this adventure.